Application Note: Escape Room

NORTHSTARSHOW SYSTEMS

Application Note: Escape Room

Sensor-driven puzzle progression with Northstar

Document NumberRevisionDatePlatform Version
NSSS-DOC-0101A2026-05-201.0

Scenario

A 60-minute escape room with 3 puzzle zones. Each puzzle has 2 to 5 inputs (RFID readers, button combos, switch states) and 4 to 8 outputs (locks, lights, audio cues, video reveals). Designer wants to author the entire room without writing custom code.

QuantityItemPurpose
1Helm NUCRuntime
1APTrueNorth Wi-Fi
3 to 5Polaris GPIO NodesOne per puzzle zone for I/O
1 to 2Polaris Audio NodesAmbient + puzzle reveal audio
0 to 1Polaris Video NodeFinale projection
1Operator station tabletCuemaster + override controls

Puzzle Progression Pattern

Use event-input-combo hats for multi-input puzzles. Example: "all three pressure plates pressed simultaneously" maps to an event-input-combo with mode:"simultaneous" and a 500 ms window.

Operator Overrides

Escape rooms typically need operator-initiated hints, skips, and abort options:

  • Hint cues — manual-GO cues that play a recorded voice line
  • Skip cues — solve a puzzle on behalf of struggling guests
  • Open all locks — emergency release for guests in distress

Implement these as event-manual cues visible in Cuemaster's Cues tab. Operators tap GO to trigger.

Resetting Between Sessions

After each booking, the room must reset to its initial state:

  • Locks re-engaged (action-release on every lock channel)
  • Lights restored (action-fire on ambient lights)
  • Audio queued to the opening track
  • All puzzle state cleared

Implement a single "Room Reset" event-manual cue that the operator runs between sessions. Include it as the first action in the Show Start sequence as well.

  • NSSS-DOC-0062Cue Triggers Explained

Revision History

RevisionDateDescription
A2026-05-20Initial publication